Wednesday 13 April 2011

Modeling the head

I thought the head was the most challenging model i had to make. I didn't know where to start or how i was going to make all the features. But in the end i sat down and found that i actually quite enjoyed modeling it and it wasn't as difficult as i first anticipated. So i started with a regular box and used turbosmooth on it straight away. I used 1 iteration so it wasnt a perfect sphere. Then i just resized to it was roughly the shape of a head. 



Then the rest of the modeling was extruding or moving planes around and creating new edges to model the face with. For the eye socket i used an inset on the planes then moved them back into the head. I created another inset and then extruded back out for the eyes. The face looks kind of cartoony but i like the way it turned out and for a first timer at modeling i don't think its too bad!


i used the same technique of giving certain planes different id's if i wanted different colours and i used the multi/sub object material. 

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