Wednesday, 13 April 2011

Do you smell what the rock is cookin'?

I'm adding this model in and giving it its own post because i was really happy with how it came out! Its a simple rock that i put into my oddjob scene environment. I started with a box, used a spherify modifier on it then used turbosmooth and put the iterations to 4. I then used two displace modifiers. On the first displace modifier i used a Cellular map and on the second i used a noise map. With the cellular map you can change the cell colour to add texture to the rock. I set the displace strength to 4. The noise map added even more texture. I changed the size on the material editor to 25 and changed the noise type to fractural. This gave a more jagged edge to the rock. Finally i used a melt modifier which just melts the textured sphere down giving it a smooth bottom edge. 

2 comments:

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  2. that is definitely the most electrifying rock in all of entertainment. You should dedicate this post to the millions AND MILLIONS of the rock's fans!

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